by LanceDenton
This was a play test of the Dwarven War solo series, for the D'nashk Re'at Campaign. It was played on 1 week night + 1 Saturday afternoon.
This series requires access to all three box sets for Ashardalon, Ravenloft and Drizzt.
These can be downloaded from
https://dnashkreat.wixsite.com/dnashk/adventures, or
https://dnashkreat.wixsite.com/dnashk/downloads.
These D'nashk Campaign Rules were in place:
* 1 surge token at start, allow Hero to purchase additional tokens for 10xp
* Combined treasures from all boxes with gold value for Store (except for Thorgrim), combined Treasures without gold for combat rewards
* Level 1 Hero max 3 treasures at end of turn, level 2 max 4.
* Monster/Encounter checks (10+ - roll 1d20 whenever Monster or Encounter should be pulled, if 9 or less, do nothing and continue)
* Stop pulling Encounters when a Chamber is found (unless a special Encounter Deck is defined).
(Thorgrim)
* Curse of the Undead Condition from Shape-Shifter/Undead (-1 against Shape-Shifter/Undead).
* Werewolf considered Undead against Thorgrim.
Episode Overview:
1) Thorgrim (Ravenloft): 15 min setup + 1hr 15 min play time (success on 1st try) total 90 min.
2) Athrogate (Drizzt): 15 min setup + 1hr 30 min play time (success on 2nd try) total 105 min.
3) Vistra (Ashardalon): 15 min setup + 30 min play time (success on 1st try) total 45 min.
Thorgrim:> Rolled 8 = Holy Water as first Treasure.
> ready to go.
> note: Ally activates 1st during step 3 of Villain Phase.
> event check = 13 = gargoyle encounter.
> moved/attacked each gargoyle one at a time. not much difficulty.
> starting tile.
> 1st chamber (there is a typo in the setup, you should set aside 3 blazing skeletons as villains).
> event check = monsters first.
> took much damage from repeated fire attacks with minimum 1hp.
> 2nd chamber, event check = monsters first.
> Used flame strike against Werewolf, then Bruenor got knocked back into the hall and almost died, then Throgrim finished off werewolf with lance of faith.
Some statistics:
> canceled 1 encounter for 5xp.
> purchased 2 surge tokens along the way, 10xp each - went thru 3 total before end of episode. Thorgrim had 2hp left and Bruenor had 1.
> also use Healing Word + Potion of Healing from combat reward along the way.
> Curse of the Undead happened 2 times, the first was removed with Cleric Utility. the 2nd stayed with Bruenor until the end.
> because of the pressure to move on to avoid extra encounters, and the defined behavior of Ally, the Cleric never had a chance to use default healing ability for Ally.
evaluation:
> challenge level seems to be accurate, having to go through 3 surges total + healing word + healing potion and only have 2hp left.
Athrogate:1st Try:> ready to go.
> starting tile.
> 1st chamber.
> Hero falls to a wolf.
Some statistics for 1st try:
> canceled 1 encounter for 5xp.
> purchased surge token for 10xp during chamber 1.
> used whacker against 3 monsters at the same time - they were all adjacent (ganging up).
> used smash device to remove trap.
2nd Try:> ready to go, now with 2 surge tokens.
> the dice must have felt bad for me, 'cause with the monster/encounter check, i didn't hit an encounter until tile 3, and a monster until tile 6.
> 1st chamber.
> made up for monster/encounter check with recursive sentry scenario, resulting in 3 monsters + 1 encounter, all at once.
> tried to be clever by stepping back and throwing flask of oil into a small cave hallway with monsters at -4 AC. great strategy right? but then i rolled a 1 - which i think should mean i dropped it on myself.
> 2nd chamber, event check = Hero first.
> glory restored: used powerful charge with successful roll to deliver 3hp to the Troll.
> Troll then knocked Hero back 2 tiles
> but I was able to stop on the edge, and so make it back with Move + Attack using whacker to finish off all 3 monsters (they were all adjacent again).
Some statistics for 2nd try:
> did not cancel any encounters, monster/encounter check was gracious.
> did not purchase any surge tokens, ended with 1 surge left.
> used whacker against adjacent monsters at least twice.
evaluation:
> challenge level seems to be good, having failed 1st try.
> maybe, do not start with 2 surge tokens on 2nd try, but keep trying with 1?
Vistra:> ready to go.
> event check = 6 = configuration B.
> 1st round, Monsters 1st.
> 2nd round, Hero 1st.
> 3rd round, Monsters 1st.
> 4th round, Hero 1st.
Some statistics:
> this little adventure is really short, goes by fast.
> jumped to level 2 for 5xp on a roll=20.
> used a healing treasure from combat reward for 2hp.
> used resilience ability for 4hp.
> turned over resilience based on combat reward treasure.
> used resilience again for 4hp.
> ended with 1 surge token still, 1hp, 14 unused xp.
evaluation:
> this one is too easy, and short.
> maybe do 0 surge token at start.
> maybe deploy full 3 monsters per round.
> maybe roll for # rounds, ranging from 4-6...
> any other comments or suggestions?